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Serious Games Contest Announces 2012 Winners

Dec. 6, 2012 - 04:06PM   |  
By TSJ STAFF   |   Comments
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ORLANDO — The winners in the six categories of the Serious Games Showcase & Challenge (SGS&C) were announced Dec. 5 at the 2012 Interservice/Industry Training, Simulation and Education Conference (I/ITSEC) here. Picked from a field of 18 announced in late October, and including the Business and Student standouts unveiled at Australia’s inaugural SGS&C at SimTecT in June, the winners are:

• Business: Virtual Attain by RealTime Immersive.

• Government: Cross-Competency Cultural Trainer by JKO-J7.

• Student: Machineers by IT University of Copenhagen.

• Mobile: DragonBox+ by WeWantToKnow AS.

• Adaptive Force Training (this year’s special emphasis category): Government in Action by McGraw-Hill Education.

• People’s Choice: C-ID Combat Vehicle Detection & Identification by AEgis Technologies.

The judging process included more than 100 people from academia, government and industry around the globe.

“It’s extremely important for the consistency and credibility of the Challenge that we utilize expertise from a diverse group of evaluators,” said SGS&C committee chair Peter Smith. “Each one of them, based on their own personal experiences and knowledge, looks at the games from a very different viewpoint, making our evaluators an important part of the overall success of the challenge.”

Challenge officials said the contest “showcases the innovation and creative talents in Serious Games and continues to show how games are a viable medium for imparting training objectives for a range of purposes, whether those are defense-related training, medical training, games that teach math or language, or better communication.”

Officials noted in particular the growth in entries in the non-U.S. and student communities.

“We have been amazed and entertained by the quality and diversity of the games submitted this year,” said SGS&C founder Kent Gritton, who also directs the Army’s Joint Training Integration and Evaluation Center here. “Today, we see more than just the military using games for training, and we feel strongly that a contributing factor in that success is the Serious Games Showcase and Challenge.”

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